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Using the Script Editor. Whenever you create new scripts, the script editor will automatically open up. This is where you will type your code in. To find the script next time you open up Roblox Studio, click on the name of the script above the game editor, or double-click the script’s name in the Explorer. Free popular Roblox scripts! One of the most popular places to get Roblox Scripts. We have over 2,200 + Visitors and counting!
Objective
Roblox Change Player Size Script
Main objective of this blog post is to give you basic idea about Enemy Follow Script (AI) in Unity.You will get final output:
Step 1 Introduction
This script can be useful in cases when one wants an enemy object to follow the player, or other object that it wants to target. It will create a leaping effect while moving towards the targeted object. It would look as if the enemy is thinking by itself and trying to catch the targeted object.
This kind of AI is very useful in case of action games, where the enemy follows a player and tries to shoot or attack. Also in case of Car chasing games, where the follower may be playing police like character.
A simple example to explain this kind of script is as given below
Follow the steps given below:
Step 2 Demo
2.1 Project Setup
Create a Cube and place it over a plane with appropriate size.
- Apply RigidBody to the Cube.
- This Cube will act as an object which would be moving on the player’s commands.
- Freeze Rotations on X and Z Axis to avoid inappropriate effects while moving.
- Apply box collider and materials as per the requirements.
- Now Apply the Script of CharacterMovement as given below.
2.2 CharacterMovement.cs
2.3 Create Enemies
Create three Spheres which would act as enemies who are meant to follow the player on trigger
- Apply RigidBody to the Spheres.
- Apply Sphere Collider and Materials as per the requirement.
- Apply FollowScript as given below to all the Spheres.
- Speed can be manipulated from inspector as given below.
- Different enemies usually have different following speed.
2.4 FollowScript.cs
Note
Keep different speed for each sphere to differentiate them (For these three spheres I’ve used 0.1, 0.05, and 0.075)
Hence as soon as the player touches or challenges the enemy, the enemy will start to follow the player. One can change the challenge condition as per the need.
One can also increase the following speed in the script in conditions where it is mandatory that the follower should be able to catch the target object.
Along with this code one can add rotation to enemy object such that it faces towards the target object.
Keep Hierarchy as given below:
I hope this blog would help you in creating better and efficient enemies in your game. Modifications can be made to the script as per requirement. Feel free to comment here if you need any help. I will reply you ASAP.
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