Military Simulator Roblox How To Join Red Army

The Facility Operations Command is a division in The Red Army(TRA). They manage the border and the facility. TFOC assign the Red Army to their proper posts. There are many requirements to become a TFOC. You must meet these requirements: 1. Senior Conscript+ 4. Must be able to handle the stress within the Facility 5. Exploits roblox auto farm saber simulator codes. Join the Military Joining the military can be an exciting and life-changing experience. There are a lot of reasons young men and women across the United States show an interest in the Armed Forces. Up to date game codes for ☠️ SCIENTIST! Military Simulator 2, updates and features, and the past Month's ratings. The Soviet Union. Created ☠️ SCIENTIST! Military Simulator 2 to be the coolest Roblox game of 2020.

Military Simulator Roblox How To Join Red Army Base

May 30th, 2019
Military Simulator Roblox How To Join Red Army
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How To Join The Army

Military simulator roblox how to join red army roblox

How To Join Military Band

  1. local MilGUI = Instance.new('ScreenGui')
  2. local title = Instance.new('TextLabel')
  3. local rlist = Instance.new('TextButton')
  4. local moresoon = Instance.new('TextButton')
  5. --Properties:
  6. MilGUI.Parent = game.Players.LocalPlayer:WaitForChild('PlayerGui')
  7. MilGUI.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
  8. Frame.BackgroundColor3 = Color3.new(0.188235, 0.188235, 0.188235)
  9. Frame.BorderSizePixel = 5
  10. Frame.Position = UDim2.new(0.0645577759, 0, 0.428977281, 0)
  11. title.Parent = Frame
  12. title.BackgroundColor3 = Color3.new(0.156863, 0.156863, 0.156863)
  13. title.BorderSizePixel = 5
  14. title.Font = Enum.Font.GothamSemibold
  15. title.TextColor3 = Color3.new(1, 1, 1)
  16. title.TextSize = 25
  17. title.TextStrokeColor3 = Color3.new(1, 0, 0.0156863)
  18. title.TextWrapped = true
  19. tpguns.Name = 'tpguns'
  20. tpguns.BackgroundColor3 = Color3.new(1, 1, 1)
  21. tpguns.BorderColor3 = Color3.new(1, 0, 0)
  22. tpguns.Position = UDim2.new(0, 0, 0.234728873, 0)
  23. tpguns.Font = Enum.Font.Gotham
  24. tpguns.TextColor3 = Color3.new(1, 1, 1)
  25. tpguns.TextStrokeColor3 = Color3.new(1, 0, 0)
  26. tpguns.TextWrapped = true
  27. rlist.Name = 'rlist'
  28. rlist.BackgroundColor3 = Color3.new(1, 1, 1)
  29. rlist.BorderColor3 = Color3.new(1, 0, 0)
  30. rlist.Position = UDim2.new(0, 0, 0.533034325, 0)
  31. rlist.Font = Enum.Font.Gotham
  32. rlist.TextColor3 = Color3.new(1, 1, 1)
  33. rlist.TextStrokeColor3 = Color3.new(1, 0, 0)
  34. rlist.TextWrapped = true
  35. infjump.Name = 'infjump'
  36. infjump.BackgroundColor3 = Color3.new(1, 1, 1)
  37. infjump.BorderColor3 = Color3.new(1, 0, 0)
  38. infjump.Position = UDim2.new(0, 0, 0.72717303, 0)
  39. infjump.Font = Enum.Font.Gotham
  40. infjump.TextColor3 = Color3.new(1, 1, 1)
  41. infjump.TextStrokeColor3 = Color3.new(1, 0, 0)
  42. infjump.TextWrapped = true
  43. moresoon.Name = 'moresoon'
  44. moresoon.BackgroundColor3 = Color3.new(1, 1, 1)
  45. moresoon.BorderColor3 = Color3.new(1, 0, 0)
  46. moresoon.Position = UDim2.new(0, 0, 0.889852583, 0)
  47. moresoon.Font = Enum.Font.Gotham
  48. moresoon.TextColor3 = Color3.new(0, 0, 0)
  49. moresoon.TextStrokeColor3 = Color3.new(1, 0, 0)
  50. moresoon.TextWrapped = true
  51. openclose.Name = 'openclose'
  52. openclose.BackgroundColor3 = Color3.new(0.235294, 0.235294, 0.235294)
  53. openclose.BorderSizePixel = 5
  54. openclose.Position = UDim2.new(0.481023878, 0, -0.000863611698, 0)
  55. openclose.Font = Enum.Font.SourceSans
  56. openclose.TextColor3 = Color3.new(1, 1, 1)
  57. openclose.TextSize = 14
  58. openclose.TextStrokeTransparency = 0
  59. -- Scripts:
  60. local d = game.workspace:GetDescendants()
  61. for index, descendant in pairs(d) do
  62. if descendant.Parent.Name 'Model' then
  63. descendant.Parent.PrimaryPart = descendant.Parent.Part
  64. descendant.Parent:SetPrimaryPartCFrame(CFrame.new(40.11, 3.5, 215.72))
  65. end
  66. if descendant.Name 'TrenchShotgun' then
  67. descendant.Parent.PrimaryPart = descendant.Parent.Part
  68. descendant.Parent:SetPrimaryPartCFrame(CFrame.new(40.11, 6.5, 215.72))
  69. end
  70. end)
  71. rlist.MouseButton1Click:Connect(function()
  72. local list = game.Players.LocalPlayer.PlayerGui.playerList
  73. if list.Enabled true then
  74. game.Players.LocalPlayer.PlayerGui.playerList.Enabled = false
  75. game.Players.LocalPlayer.PlayerGui.playerList.Enabled = true
  76. end)
  77. infjump.MouseButton1Click:Connect(function()
  78. local Player = game:GetService'Players'.LocalPlayer;
  79. function Action(Object, Function) if Object ~= nil then Function(Object); end end
  80. UIS.InputBegan:connect(function(UserInput)
  81. if UserInput.UserInputType Enum.UserInputType.Keyboard and UserInput.KeyCode Enum.KeyCode.Space then
  82. Action(Player.Character.Humanoid, function(self)
  83. if self:GetState() Enum.HumanoidStateType.Jumping or self:GetState() Enum.HumanoidStateType.Freefall then
  84. Action(self.Parent.HumanoidRootPart, function(self)
  85. self.Velocity = Vector3.new(0, _G.JumpHeight, 0);
  86. end
  87. end
  88. end)
  89. function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
  90. counter = 0
  91. open = true
  92. openclose.MouseButton1Click:Connect(function()
  93. Frame.Visible = false
  94. open = false
  95. Frame.Visible = true
  96. open = true
  97. end)
  98. while true do
  99. tpguns.TextStrokeColor3 = Color3.fromHSV(zigzag(counter),1,1)
  100. rlist.TextStrokeColor3 = Color3.fromHSV(zigzag(counter),1,1)
  101. infjump.TextStrokeColor3 = Color3.fromHSV(zigzag(counter),1,1)
  102. title.TextStrokeColor3 = Color3.fromHSV(zigzag(counter),1,1)
  103. title.BorderColor3 = Color3.fromHSV(zigzag(counter),1,1)
  104. moresoon.TextStrokeColor3 = Color3.fromHSV(zigzag(counter),1,1)
  105. Frame.BorderColor3 = Color3.fromHSV(zigzag(counter),1,1)
  106. openclose.BorderColor3 = Color3.fromHSV(zigzag(counter),1,1)
  107. openclose.TextStrokeColor3 = Color3.fromHSV(zigzag(counter),1,1)
  108. end

How To Join Roblox Game